For this years 218B project, our team had to design and build a robot to play a game in 2 minutes and 18 seconds. The goal of the game is to push "commits" (duron blocks on wheels) in various "branches" (3 lanes divided by duron walls) to the opposing team's "repo" (side of the field). 4 pulsing IR leds, or beacons, are positioned in the 4 corners of the field and allow the robot to determine which side it is on, local or remote. The robot must also be fully autonomous, except when parked in the repo of their side, in which the team can interact with it via buttons and switches. The team that has pushed more commits to the opposite side by the end of the game is determined the victor.
Project Results
Disclaimer: Due to a technical problems, some features were//commented out for the showcase match. However, the robot was still able to win a head on pushing match (0:53) during showcase, as well as in follow up "grudge matches."
The Team
With a full 24 hour shift coverage
Andrew Yates
Puts the Machine in Hiearchichal State Machine
Shyan Shokrzaden
Still in Beacon Hell
Emily Wang
Performing janitorial services for SPI since day one
Miyu Kojima
Motor Control? More like permanently on night patrol